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Action manager needs -1 to 1 min max setup

The action manager needs to have all it's axis set to -10000 to 10000 but return a interpolated value of -1 to 1, this will bring it in line with how the xna gamepad operates.

Id #6937 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Jan 1, 2007 at 10:14 PM by createdbyx

Abstract the xFrippery mouse and keyboard system

The xFrippery mousemove, keydown, keyup event args need to be abstracted so that they are cross platform. For example xna does not support windows forms or controls so xFrippery will not work with ...

Id #6348 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Dec 8, 2006 at 2:55 PM by createdbyx

Create a simple 2 wheeled car demo for slixe tester

Need to create a simple 2 wheeled car demo for slixel tester

Id #4588 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:12 AM by createdbyx

Create test app for in game console(s) idea.

Need to create a test app for capturing or displaying a live feed of a web page so that you can create a demo app that has a in game console an on that console you can surf the internet. Think abou...

Id #4587 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:09 AM by createdbyx

Create "orelse" verses "or" / "and" verses "andalso" speed tests

Create "orelse" verses "or" speed test as well as "and" verses "andalso" speed test. Just to see how much faster the andalso operator is compared to the and opetator

Id #4586 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:08 AM by createdbyx

New (vertex based) alternative 2D phisics library

Need to start a new phisics library for 2D that uses only a vertex the also references it's adjacent vertex(s) to determin collisions. Will need to tightly bound to a bsp system

Id #4585 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:06 AM by createdbyx

Any object that raisees events should have a corrisponding Raise*** method.

All libraries in the xGSuite and all objects that raise events should have a method for explicitly raising events by calling a public Raise*** method.

Id #4584 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:02 AM by createdbyx

Allow support for user action groupings

Add the ability to have a group tag in user action *.xml files that are read by the AcrionReader class in the GameInput library. Groupings would allow users and developers to specify or apply custo...

Id #4583 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 9:00 AM by createdbyx

ActionReader object should not reference the Actionmanager

The ActionReader object should not reference the Actionmanager object it should operate as a stand alone object. And a new class should be constructed that would replace the existing functionality.

Id #4582 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 8:59 AM by createdbyx

Need to replace in code strings with resource or settings

Refector code in all xGSuite libraries to replace all strings to either settings or resources

Id #4581 | Release: None | Updated: Feb 1, 2013 at 4:40 AM by createdbyx | Created: Oct 20, 2006 at 8:58 AM by createdbyx