Rigidbody Physics Project


This sample project aquired from the http://www.mdxinfo.com/ website demonstrates how to implement general rigid body physics and various contructs such as joints, springs and liquids. The demo is implemented in 2D, but the concepts translate well to 3D environments.

The addition of this library to the xGSuite is intended for reference purposes only. A new project has been started called Slixel which will be a replacement to the RigidBody Phyisics project. The reason being is that the RigidBody Phyisics project was designed to be a standalone physics example app that was also tightly bound to the directx api, and Slixel intends to replicate the functionality provided in the RigidBody Phyisics project but make it useable as a standalone library that can be consumed by third party apps, without the need for directx or other dependancies.

Here are some screenshots ...
Collisions.png
ForcesCollisions.png
Joints2.png
Joints.png
Liquids.png
Springs.png
Unballanced2.png
Unballanced.png

Last edited Aug 13, 2006 at 3:22 AM by createdbyx, version 2

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